Since then, industry analysts and gamers alike have been puzzled at Square's and Nintendo's inability to let bygones be bygones and bring some more of Square's million-selling franchises to the most popular handheld on the market, the Game Boy. If you're tuning in late into the most hotly discussed soap opera in the gaming industry, Square, once an exclusive NES, SNES and Game Boy developer, left the Nintendo camp in 1996 and signed on as a Sony PlayStation developer. There, I said the magic word without even planning it: Square - a name that's become a synonym for RPGs. While Nintendo's and SNK's handhelds have seen a large number of retro console game conversions, WonderSwan is usually home to original titles, targeted squarely at the Japanese market. Others, like Shamus had better stayed buried in some landfill in New Mexico. and Ghost 'n Goblins are welcome returnees. It's only fitting then that a lot of 8- and 16-bit games come back for a second curtain call. The Game Boy Color is pretty much an NES shrunk down to the size of your hand, the Game Boy Advance is a 16x9 Super NES - and the WonderSwan Color falls somewhere in between. The fact that tiny handhelds like the WonderSwan can pump out visuals the quality of a much larger home console from a few years ago is an important technical feat that should not be overlooked. That may sound like a negative statement, but it really isn't. Let's face it, most handhelds are yesterday's home consoles in portable form.
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